Water rendering under terrain but not above it. (solved)

I’m not sure what’s wrong with the water. The water displays under the terrain, but only as a wire mesh above the terrain. I have BeholdR and it works great, but after redoing a scene this happened even with it off. I don’t think it’s related. Anybody ever have this problem? Anyone know how to fix it?
Pic of Problem

It was a shader problem. Started a new project with my water asset, and it worked fine. Learning better ways to import assets without conflicting other assets…