Water Script error with Default layer (Reflect)

Hi everyone,

Currently on my map I have 3 waters and I have a typical “IsFinite(outDistanceForSort)” error.
Error come from UnityEngine.Camera:Render()

Si I try to figure out where bug come from. I decide to desactivate one per one all properties to find it. And when I desactivate “Default” from “Reflect Layers” all error has been removed.

I don’t understand and I hope someone can help me to fine a solution.

Sorry for my poor english and have a nice day !

Smile

Its a known bug: Unity Issue Tracker - [Assert] Screen position out of view frustum error printed non stop (Camera::ScreenPointToRay or Camera::ScreenToWorldPoint)

Oh thanks!