well that is the url for the screenshot.
my water has a flatish gradient like movement instead of something more watery looking. Was hoping i could get some advice as to what i am doing wrong.
thx
D
try to cranck up tiling on all texture inputs you have in that shader equally
like 200* 200 for all textures(i guess you need even more)
except the ramp
and show screens
Thank you, where would i find that?
its on the screen you showed
did a 200x200 in the tiling x&y slots. No change really.
What about the offset?
Your scale is to high. You don’t have enough triangles to make a wave…