Hi guys, I am experiencing some glitches with the water shader I am using.
As you can see on the first image here is on Unity Engine Preview. It looks fine, right? But when I build the project into APK in got glitchy as you can see on the second image below.
Here is the Shader Graph
So I really need help with this. I have no idea left to fix this. Thanks in forward I tried to find answers everywhere even Unity QnA no respond.
Hopefully I get answers here.
Are “Opaque Texture” and “Depth Texture” enabled in your URP asset?
Is the material set to Opaque or Transparent?
Yes, all are set