Water Shader not working in VisionOS

I am using this URP asset: GitHub - michaelsgamelab/URP-Water-Shader: This holds a package with the water shader I created for my water shader tutorial.

My target is VisionOS.

When I play the scene in the editor the water shows up fine.

When I build for Vision Pro and play on the actual device the mesh shows up and I can see the mesh moving, but the colors are not there.

It is a little transparent and I can see a little bit of my desk under it.

I tried adding an area light, but that didn’t help.

The mesh is just black…

How do I get the water to show up correctly?