I am using this URP asset: GitHub - michaelsgamelab/URP-Water-Shader: This holds a package with the water shader I created for my water shader tutorial.
My target is VisionOS.
When I play the scene in the editor the water shows up fine.
When I build for Vision Pro and play on the actual device the mesh shows up and I can see the mesh moving, but the colors are not there.
It is a little transparent and I can see a little bit of my desk under it.
I tried adding an area light, but that didn’t help.
The mesh is just black…
How do I get the water to show up correctly?