Water shader that looks good on a sphere?

I’ve tried the standard asset water basic and water pro. Water basic almost works ok with some tweaking but half the planet ends up looking very non wave like.

Anyone have some tips?

IF you do the normal calculation in tangent space, you wont have any problem. The problem happens when you try to do reflections on spherical objects like planets, but there are ways to overcome this issue as well.

By this do you mean adjusting the shader, or the script that goes with the basic water texture?

I did have some success at using a render texture wrapped around the sphere that renders a flat water plane elsewhere. But, that is a bit hacky =)