Water shader with realtime waves and ripples?

I already searched the entire board but i have not found the perfect solution yet.

I’m planing to create some kind of pond as realistic as possible. This includes great looking water with small waves and ripples if something will be drown inside. Is this possible with Unity(Pro) at least?

Thanks for suggestions.

if you program, its possible yes.
But there is no integrated functionality

I tought so. But as I do not want to reinvent the wheel twice maybe there are already some assets, scripts or shaders?

Do you mean dynamic ripples? So if you drop something in, the ripples expand?
That would be nice. Not sure anyone has ported any real-time solutions over to Unity.

If you don’t find anything, you could check the Ocean Shader + Buoyancy threads. Might find something useful there.

Yes, dynamic ripples. I followed with interest these threads: http://forum.unity3d.com/threads/4285-quot-Sweet-arse-quot-water and http://forum.unity3d.com/threads/27205-Ripple-Effect - but I could not find any usable sources in the first one and the effect in the second one only looks nice from the very top down view.

That ripple effect one looks nice. Shame about the dense mesh for it though.
It makes me wonder if that texture could be used as a relief map for the parallax shader. :slight_smile:

The “Sweet Arse” water was Forrest Johnson’s project. The last I checked, it worked in Unity 2.6.1, although it might have needed some minor tweaks. I don’t believe anyone’s updated it to 3.x yet, although I can’t think of any reason why it couldn’t be updated.

I decided to go with the stuff posted in the “sweet arse water” thread. Unfortunally this thread is located in the showcase section so my problem I’ve run into is barely visible to problem solvers like you ;): http://forum.unity3d.com/threads/4285-quot-Sweet-arse-quot-water?p=483000&viewfull=1#post483000
Maybe you can take a look, the full project is included. The main problem is that I’m getting a fully different water look in the scene - and gameview windows. No matter what lightning or rendering modes I use. Thanks for checking in advance!