I was using Unity 4 free and now I updated my project to Unity 5.
When I add the shader for water, WaterProDaytime.prefab, it is not being displayed correctly, but when I duplicate that shader, the water is displayed correctly.
Is it looking incorrect in the game, or just in the editor? None of the water prefabs look right in the editor, it relies on a separate camera to render the reflection, and that doesn’t work out so well.