How can, once you character enters a pool of water slow down, and make a sound?
var poolOfWater : String = "Pool";
function OnCollisionStart(collision : Collision)
{
if (collision.gameObject.name == poolOfWater)
{
//Set speed to w/e and play sound
}
}
A start maybe?
Give the water a trigger.
clarify w/e .......
Guy i need do something look like that nut for C Sharp. Anybody can help me?