Water spazzing at big distances :(

Hello!I am currently making a script that generates planets which you can land on.Well,straight to the problem,when i try to add a giant sphere that has a water texture,it starts spazzing out at big distances…How can i fix it?Please help me! :frowning:

Here’s a picture:

P.S.:The distances between objects are huuge…When you get close it stops,but when you are far away that happens

You might be best to use LODs, swap out the planet for a simpler analogue at that distance. There’s no real need to use a proper water texture at that kind of distance… it just needs to be a specular blue texture.

I am already using LOD for the terrain of the planet but i think there is no need for geometry of the water.I have tried to add to the sphere a simple diffuse material with no texture but the same thing…It looks like the problem is not the material :frowning:

have you tried adjusting the distance your main camera renders images? its an option under your cam’s settings

Clipping planes?
Yes,it is rendering objects 2500000 units away.That should be enough but still doesn’t work :frowning: