Hello!I am currently making a script that generates planets which you can land on.Well,straight to the problem,when i try to add a giant sphere that has a water texture,it starts spazzing out at big distances…How can i fix it?Please help me!
Here’s a picture:
P.S.:The distances between objects are huuge…When you get close it stops,but when you are far away that happens
You might be best to use LODs, swap out the planet for a simpler analogue at that distance. There’s no real need to use a proper water texture at that kind of distance… it just needs to be a specular blue texture.
I am already using LOD for the terrain of the planet but i think there is no need for geometry of the water.I have tried to add to the sphere a simple diffuse material with no texture but the same thing…It looks like the problem is not the material