This level is a top down jet fighter, like Raptor, but made in Unity 3. We are using water as just a decoration, but it is also a guide to the correct direction to go. The water works, it animates and all, but you can barely see it from super-close. As you can see, the only way to see it clearly is to have the camera at weird angles, and we need this amount of visibility from the top. How would I go about this?
Where do you get your water shader from? It looks like this shader is made to be seen from shallow angles, not from up above. You probably need to modify the way this shader interacts with the view angle to fix your problem.