I’m trying to figure out how to create a water texture with very little luck. I’m working on an underwater project and would like to get this down and help would be appreciated. By water ‘texture’ I mean it being actual water in which you can swim in and the water itself slightly cloudy rather than simply falling through water as if there is no water. Hopefully that makes sense, let me know if you guys have any ideas! Thanks in advance. lol:)
In addition, I seem to have a problem with importing a character I created/animated… in fact it works just fine… the animation even works alright… the problem is my character is always sideways now… if I attach a camera script to it or anything… when I move him, he is facing frmo left to right… it’s like his side is the front… why is this and what’s the fix for it? Thanks, yet again!
im just a 12-year old kid but i still code all the time:
to make your foggyish texture try making the opacity on the water into an opacity-ramp around your character as far as i know that should work
and you might consider making the water a trigger and making an: on trigger enter, add force y 10 or so
as for importing your character if it is in another one of your projects, up whereit says file and edit it will say assets if you click on that u should be able to import your character
btw: i was happy to help and im not completely sure all of this advice will help