Hi!
I have a problem:
I use simple water prefab and add Rigidbody proprty to it. wrote script to make water moving
var speed=3;
function FixedUpdate () {
rigidbody.velocity = Vector3(0,0,-speed);
}
In rigidbody properties I forbid moving for z,y and rotation for x,y,z.
on water i have Player cube(rigidbody) and enemy(rigidbody).
all work fine. enemy on water and move with water speed.
but when i add one more enemy(cube with rigidbody) then first enemy and second fall through water.
Why?
what to do, or г have another way to make what i want?
PS. Sorry for My english)