im gonna take a stab at this and say it will have to be an imported prefab such as a 3D model. just texture it how you want and give it an animation that makes it spin…
(i tried it with basic twisted model and the offset moves it in wrong direction at the middle,
I guess just needs suitable uv mapping in the model or different shape model itself)
Or just make the model spin itself ^ as suggested there
The placement of those rocks in the video doesn’t make much sense, in the real world it seems like they would prevent a maelstrom from forming… but whatever its WoW, we abandoned realism a long time ago.
It seems like it would be easier to model out a flat plane and then deform a funnel in the center of it, that way you can connect the line edges to other neighboring water body planes. Now as mgear suggests you WILL need to fix the UVs but this is a small price to pay. You’ll have an infinitely harder time trying to bore out a funnel into a flat plane of water or something like the bundled Pro Water.