Well… water3 has so many glitches that it doesn’t work actually.
Water3Manager GetMaterialTexture(“_DisplacementHeightMap”) always returns NULL
GetMaterialTexture(“_SecondDisplacementHeightMap”) is NULL too.
In management mode
Water3Editor
line 203
m_Displacement = (Texture2D) EditorGUILayout.ObjectField(“Height map A”, m_Displacement as Object, typeof(Texture2D));
InvalidCastException: Cannot cast from source type to destination type.
Water3Editor.OnInspectorGUI () (at Assets/Standard Assets/Editor/Water3/Water3Editor.cs:203)
UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[ ] editors, Boolean eyeDropperDirty) (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/Inspector/InspectorWindow.cs:495)
UnityEditor.InspectorWindow.OnGUI () (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/Inspector/InspectorWindow.cs:190)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture)
Do you ever have a stable version?
I’ve just installed 3.4.1f5. Assets re-importing didn’t help :-/