I have a problem using the new water Unity 3.2 Pro. The “underwater” effect in the editor works fine, but when I compile the project, the reflection of underwater effect is shown wrong and distorts the image everything is frozen. Any help?
I’ve found issues with the reflections and refractions using the new water3 asset and filed a bug report. If you’re experiencing something similar you might want to do the same (and include a small scene that recreates the issue).
Got the same problem here, especially with underwater effect
is it by any chance on ios? i’ve posted workaround on forums
Uh…nope, it’s webbuild and stand alone build.
But nevermind, i modified the water3 script and now the underwater effect is working btw.
what did you change?