Water4 no reflections in standalone build

Hi!

Please help me with the following:

I use the water4 material on a custom mesh in unity5. Everything is peachy until I build the thing. Here’s a screen of the scene running in the editor:

normalscreen

And this is what it looks like once it’s built to a windows 64 bit standalone:

normalscreen

In the build the water gets the reflection color that is set in the water4 material, so I figured it has something to do with the reflections.

The shader is unmodified and I am totally lost on why this happens so I hope anybody has seen this behaviour before. It only happens in the build.

Thanks in advance for your help!

I exported the entire project to a unitypackage and imported it in a new project. Problem solved. Why? I don’t know.