Water4Simple is clipping my land.

Hey all. Have an issue with the Water4Simple clipping my land. Was hoping someone could lend a helping hand and give me a heads up on why this happens.

One thing to mention is that this is for VR. Using SteamVR with HTC Vive.
Thanks!

3029760--226572--Water Clipping.PNG

Have you set the Render Queue manually? (seen at the bottom of the material or set inside the shader via the “Queue” tag Unity - Manual: ShaderLab: assigning tags to a SubShader)

No, I have not. Do you have any suggestions?

I’d need some more information about the project setup and the shader to dive into why this is happening.

Are you able to share anything for me to look over?

Yeah sure, I can share whatever you need. As far as shaders, I have not modified anything. Everything is just the stock shaders in Unity 5.6.

I’m still ramping up on Unity. Understanding the rendering queue is something I have not tackled yet.