waterfall type particles?

hey-

I’ve spent an hour or so tinkering with a particle system to try to get it to behave live a waterfall: follow a horizontal surface and then drop to the ground when it reaches the edge. I have a particle collider attached to the particle GO and a box collider attached to my test cube.

I have the particles bouncing off the cube and “sort” of following the surface but I thought I would ask rather than just keep with the trial and (mostly) error approach.

thanks!

–roy

You probably want to have at least 2 particle systems with different textures.
One for falling particles and one for particles splashing upwards when they hit the ground. No reason to use colliders here.

This project folder has a pretty good waterfall:
www.otee.dk/examples/NatureDemo.zip