Hello, is there a way to make waterfalls from scratch? Or do you need a prefab?
Correct me if im wrong but don’t you simply create a 3D-model (using for example Maya) representing the water, and then apply a texture/shader to make it “water-like” and simply make sure not to make collision detection against it? Saw this in the “sewer” demo on the website. There is no built in tool for creating it inside Unity as far as I know,
Yeah. You are right. Models and textures ain’t done in Unity. And to answer your question i will say you can do either way. Make from scratch meaning go to 3d program model, then paint software like photoshop or whatsoever to make the texture and import into Unity to place it. Or someone who already did all the models/textures, they can make a prefab however to pass u the prefab you need to have the models and textures to import in.
Basically prefabs are assets which holds information for all the assets. E.g. A waterfall prefab may contain Cliff/Mountain models and textures and water textures and models. Inside are all it x,y,z location so there’s not a need to reorganize all the items again.