Wave Survival Multiplayer - Unity Package

Hello everyone!

I’ve created a package inside Unity called Wave Survival Multiplayer. Inside this package are many features including: Multiplayer, Zombie A.I, Barricade System, Wave Spawning System, Basic Inventory, Currency System, Multiplayer Lobby, Player Tags, Multiplayer Scoreboard and much much more.

Price for the package: only $5.99

Feel like taking a better look at it? Check it out at Sellfy: https://sellfy.com/p/F2VH/

Thanks!

3 Likes

Nice little Project ^^

Could be very handy for an Zombie Project
ala “Black Ops!” ^^

I miss the Box where you can get the random chosen weapons… ^^
Maybe some grenades… And Blood Decals…
Finding Multiplayer games… Armor…Oo

Just a few things I would like to see in this package… ;—)

P.s Do you plan to expand the package…?!?

Hello IndieAner3d!

I’m very glad you liked my project, altough my programmer art didn’t increment much to it. About the decals, inside the project I already had a testing version for weapon decals (but did not finish it), I am indeed thinking of extending it further.

  • Random item box
  • Grenades
  • Decals (Weapons, blood, etc)
  • Multiplayer Lobby List
  • Armor

Got it! I will take these and see what fits inside the package, aswell as update the models, main map, textures, sounds, etc.

If you have any other ideas/suggestions they are most warmly welcome! Thank you for your reply

  • Daniel
1 Like

The sound playing needs a bit of work, seems to have quite a delay. This is a really cool idea, I like the fact that there’s multiplayer, too. This reminds me a lot of COD zombies. Especially BO1 zombies. :slight_smile:

Hello Whiteleaf!

The actual gameplay does not have audio delay, for some reason the audio of the video is delayed due to the screen recorder I used. I’m very happy that you liked my project! :slight_smile:

If you have any other ideas/suggestions they are most warmly welcome! Thank you for the reply.

  • Daniel

Building the barricade boards seems a little long, could be reduced a tiny bit. Make a sound for that and maybe as it gets closer to completion it’s alpha on it’s material go’s up? So when you start building a board, it’s alpha starts from zero and adds to up 100 as it completes building.

Another, since you’re selling this, a thing that’d be awesome to implement is a level editor, or just more levels in general. We really haven’t seen a zombie survival game where there are customizable maps. Just have restrictions so that they don’t farm infinitely and unfairly get to the top of the leader board.

Hello Whiteleaf!

  • Reduce barricade repair time (variable value fix);
  • Create a sound for barricade repair completion;
  • Create fade-in alpha material as barricade plank is being fixed;
  • Implement custumizable maps;
  • Add restrictions to prevent unfair gameplay.

Got it! Thank you very much for your suggestions, I will take them all into account and adapt them to the project.

If you have any other ideas/suggestions they are most warmly welcome! Thank you for the reply. :slight_smile:

  • Daniel
1 Like

Hmm…
First, you can show us the added
ideas/suggestions…^^
And…
Than, we can dream up further… xD

Hello IndieAner3d!

I guess you could say I am stimulating your creativity :smile:. As soon as my time is available I will get to work on those suggestions.

Thank you for the reply.

  • Daniel
1 Like

**Hiii @ **
Can I ask you how far
you are with our suggestions…
Maybe you have some progress
to show us… ^^

greetz IA3d