So I’ve been trying to create a terrain via heightmaps based on actual maps. After some research, I finally figured out how to do it. The only problem is that the end result looks like this:
I’m using a 1024*1024 RAW-file which looks like this:
Well, what I’ve uploaded here is a compressed version. But as you can see, my map isn’t wavy. Any suggestions?


By the looks of it you have some Material or Normal Map texture that is creating the "desert look".
– WisearnWhat have you set the byte order to when importing the image? Are you on mac or windows? Your height map needs to be any power of 2 + 1
– b1gry4nIt's not a normal map or anything depending on the material. It's the actual terrain mesh that's wavy. What do you need by "any power"?
– Hoggein the video he covers how to properly import a heightmap. if your heightmap is 1024x1024 (a power of 2) your heightmap on import is 1025 http://vimeo.com/7821997 at 1:30- 3:00 Edit i looked at your screenshot again and it looks like your resolution is set to 1025. Your issue looks like you have the wrong byte order selected (windows/mac) That or your image is not in "greyscale" format, it is RGB
– b1gry4nYour RAW file should be 10251025 to match the specified Heightmap Resolution, not 10241024.
– tanoshimi