Hey guys, I’ll start by saying I’m not a technical guy at all so this might seem like a very basic question. I’m trying to animate an arrow texture in a plane to make it look like it is an indication of a wind effect. What I tried to do was to multiply one of the UV axis by sine time and then by the other axis, and that’s as far as I got. What should I do to get the result of an arrow waving like this example? I will also attach what I got so far and the nodes I made