Way around for PlayableDirector wrapmode

Hello guys!
I’ve just started to play with Cinemachine on Unity 2017.1.0f3 and i did some camera fly and than i wanted to make the camera hold its position at the end of cinemachine track. It appeared that:

  • wrap mode of PlayableDirector isn’t being saved
  • there is no such property in documentation
  • you can’t access the property via the code
    Is there any way around to save the camera position at the end of cinemachine’s track?

I have found out, that when you create GameObject manually and add to it PlayableDirector, than you can set wrap mode that will be saved. I wonder, why it didn’t want to save earlier. Possible cause would be, that i dragged Playable on the hierarchy and something during auto creating PlayableDirector went wrong.