Hello guys!
I’ve just started to play with Cinemachine on Unity 2017.1.0f3 and i did some camera fly and than i wanted to make the camera hold its position at the end of cinemachine track. It appeared that:
- wrap mode of PlayableDirector isn’t being saved
- there is no such property in documentation
- you can’t access the property via the code
Is there any way around to save the camera position at the end of cinemachine’s track?