Hello, I’m currently trying to support downloadable levels for my game. The idea is that I’d store the levels (each level is a scene) on a remote server and then when the player logs in they will be able to download levels that are linked to their or other’s accounts. Since these levels are scenes but are not local to the system they will not be part of the build. How would I accomplish this? Some suggestions I have seen online say AddressableAssets may be able to accomplish this but I have no experience with them. Would anyone be able to confirm? Thank
1 Like
Yes Addressable assets is how you will want to accomplish this. They use Asset Bundles under the hood and offer various methods of retrieving assets remotely. Be prepared to read and rip your hair out before they work the way you want them to Just install via Package Manager then click on View Documentation, there are loads of samples and fairly thorough documentation.
2 Likes