After retargeting a walk cycle animation from one rig to another I’m seeing some small errors.
The left leg becomes hyper-extended and the ankle rotation is offset so the foot isn’t flat with the ground:
If I toggle off the IK button in the Preview the hyper-extension goes away but the ankle rotation remains:
When I change the Muscle constraints for Left Leg → Foot Up-Down from -50-50 to -180-180 and leave the IK button turned off, the foot is flat with the ground
If I toggle IK back on, the hyper-extension and ankle rotation returns
Regardless of my settings, the IK seems to be turned on for my character in the engine because the hyper extension and ankle rotation is present:
Anyone know how I can get rid of the hyper-extension and ankle rotation for my character? What is the IK button doing exactly and is there a way to turn this on/off for my character in the engine?
Thanks,
Brad




