Way to just export animtion data from maya into unity

Hello ,
I am looking for a way to just export animation data from maya so that in unity i’ll only import and setup all my game characters once and then just import this animation data on them(like mocap data)(note: all my characters share the same bone structure), this way I’ll save my time because then i won’t have to re-import files (if i just added few more frames in the animation)…thanks
This is my first question over here :D(Exited)

Hi, you will likely need to clean up and export mocap data before using in Unity, but it depends on where you are obtaining your animation, so I’m not 100% sure there is a workflow the requires only one Maya export. In short you need a skinned rigged character mesh, exported from Maya preferably as an FBX and set up with the humanoid avatar in Unity - then you should be able to apply any humanoid animation to your character if your imported clips are ready. the best place to start would be on some of the animation tutorials and learning resources, here are some links:

http://docs.unity3d.com/Manual/MecanimAnimationSystem.html
http://docs.unity3d.com/Manual/Preparingacharacterfromscratch.html

Have fun!