Does anyone know of a component or a way to scale multiple objects in a scene, including hierarchies of objects and objects created externally as well as internally ? It I want to be able to set an arbitrary scale amount, then scale the specified objects and colliders while keeping all the objects in the same relative place.
1 Answer
1Vector3 center, scale;
foreach ( var root in FindObjectsOfType<Transform>().Where(t => t == t.root) )
{
root.position = Vector3.Scale(root.position - center, scale) + center;
root.localScale = Vector3.Scale(root.localScale, scale);
}
runtime or edit time? If at runtime, is this a one time event or something that happens through out the game?
– robertbuEdit time.
– steddyman