So i’m starting to work on the pathing for my ai and I was hoping someone might know of a tutorial for a waypoint system. I need one that’s dynamic and they calculate the shortest route through the waypoints to their target. I’ve looked around a bit and most of what I’m finding is for a known order of waypoints and I want them to have to figure it out every time they find their target. Any tutorials like that out there? Thanks!
Check out the unity FPS tutorial. The AI uses exactly what you’re looking for.