waypoints

Hello

I want to to create a large number of waypoints, namely :

In the editor I create a hundred spheres
In the scripting I create a “Node” struct and a “Node[ ] waypoints” array
The C# script loops through all the spheres, fill each Node with a progressive ID number and the variables xPos and zPos, as well as other data
Last the script delete the spheres and clean the scene

Any suggestion ?, just the key information I mean

Thanks in advance for your support

I dont really understand what you want to do, to make hundreds of spheres and than delete them ? I dont see the point in this, maybe i missunderstood, please expain what you want in more details…

the spheres are the waypoints or the nodes of an A* algo. if you prefer
I place them manually in strategic positions in the scene using the editor, for example at the intersaction between two streets
When I am happy with the layout I fill an array with the x,z coords of each way point , a progressive ID number and other information which I can get from the scene, ex the type of terrain
I remove the spheres from the scene
Last I save the file and I import it in my game
I could make it manually, of course, but it would take plenty of time if you have hundred waypoints, not to mention likely mistakes
I was wandering whether I could do it via scripting