Hello,

I make a school project in unity3d. So far I have a scene with 5000+ draw cells. My compute can handle this pretty good, with 15-20 fps, but if I put it on a school computer it may explode!

How can I reduce this number? I can’t combine the textures to one file or “texture map” because the models and graphics are downloaded from various places of internet. Any other way??

If you have pro version you can use occlusion culling, easy and fast.