Does anybody know of any way to visualize fixed joints in the scene view?
Essentially I have hundreds of objects in my scene chained together by fixed joints and it is really time consuming and tedious to remember which objects are connected to which and then go and select them from the hierarchy to edit them.
Essentially what I want is a clickable gizmo in the scene view for fixed joints, that when clicked would let me edit that joint. Is this possible? Through Unity itself or a plugin of some kind?
also, being able to edit all the fixed joints active in a scene at once would be really valuable, is there a way to do this without selecting each object and changing each joint one at a time?
I know I can do a multi object edit but this doesn’t work so well because all of my objects have varying amounts of joints. Some have 6, some have 1, that kind of thing.
Any ideas on how to make this whole process easier would be greatly appreciated!
Assets Store recommendations welcome!