WCF services proxy in unity3d

I have an architecture in my future games what would consume aws hosted htttp wcf services. Mostly because I wanna handle console service calls on my end (my aws cloud) and also it doesn’t make sense using unity cloud when I already have my structure all done. Well, you got the picture.

using visual studio, consuming wcf services is pretty easy, it just a matter of setting the service reference through UI… but with this monodev I can’t figure… I have this bad feeling it would be problematic…

hope you guys can help me with some information, any tips are valid, thanks

This is a nic question … I also want to know … please some body reply …