We are making a 3D Infinity runner game 3D Colliders are not triggering when speed of the game is increased ...

We are making a 3D Infinity runner game … in which we are increasing the speed of the props with time gradually. When ever the player hits an obstacle he must lose the game. But the collider is not getting triggered till the player is hitting a lot of obstacles.

On Player’s Rigidbody, Set Collision Detection to Continuous.

Are you moving player?? Or moving the environment??