We need help understanding Unitys Prefab System (How to translate/scale?)

Hi Unity’s,

we are Katrin & Mathias from germany, we are both somewhat older but creative people, both we are unfortunately pensioners since covid-19.

So we thought we could develope a computer-game, just of our own ideas! And with Unity we found a great Tool for that with a great comunity behind.

We both watched a loooot of learning tutorials to let our dream of an own game come true, but we still get stuck on Unity’s Prefab-System :frowning:

Okay, we understand: a Prefab could be easily used more than once. It also can be Instanced by the GPU which impacts the game-performance. Right?

Also, like the tutorials say, a modification on the prefab-base will affect all instances in scenes directly too.

But: this is not the case?! Modification an (unpacked) Prefab in his Folder does (for us) NOT affect all game-
objects spread on our scenes based on that unpacked Prefab. Why??

And our biggest problem is: we cant change size/rotation/and so on, on Prefabs, even not if we unpack em! Why? How can we simple rotate Prefabs?

Cheers,
K&M

Hi Katrin & Mathias @unity_E6283A6A282A6180C8A7 (Auto generated user name?)

Can you post some screenshots of your workflow, seems like you are not modifying the correct objects and it seems like you are using unpacked prefabs wrongly.