Hello,
this is my first time creating a weapon in blender that I do not combine at the end to get a single model.
The idea behind it was that separate parts will make it easier to animate in unity since I need only some basic sliding animation.
What I did not realize is that now I would have to create a UV Map, a texture and a material for each of the objects and then assign them.
Is there a way somehow to be able to have only single UVMap with a single texture and a single material for the whole thing?
Is this how it is done and I will have to accept that I need to create maps and materials for each of the parts separately or am I doing something wrong?
Or perhaps there is some way to join them into a single mesh while being able to move the weapon parts separately?
You can see the structure of the mesh at the bottom of the screen. The way this structure comes from Blender is that SpearLauncher was a collection and the three parts were separate objects.
Thank you