Bullet moving script (in a FixedUpdate function):
transform.Translate(transform.forward* bulletSpeed * Time.fixedDeltaTime, Space.Self);
Bullet spawning script:
Instantiate(bulletPrefab, spawnPoint.transform.position, spawnPoint.transform.rotation);
If I’m facing one direction it fires fine but as I turn the bullets fire in a completely different direction. The spawn point is a child of the player so it is rotating with the player.
Any help?