So I made a character and rigged him, I also made a weapon. I started to animate his walk cycle until I got to the hand (this was all done in Blender btw). This is my question, should I put the weapon in his hand while animating all the actions? Because I want to be able to switch between weapons in the game, but I don't think I can do that because the weapon will be part of the animation... right?? If I did it this way I would have to go inside the player's child's and delete the weapon then instantiate another one (please correct me if i'm wrong). I just don't think I have the right concept here how does everybody else do this?