Web based App textures low quality

Hi guys,

I’m having a rather large issue with a project of mine. When I look at the scene in the editor and build a standalone version for windows all of my textures in the scene are at the same high quality.

However, when I build for a Web App, my primary texture is reduced to a blocky mess. I’ve tried various texture sizes, modified the export settings, and various other scene tweaks but nothing seems to work.

Does anyone have any idea what is causing this and how I might be able to solve it?

Cheers, and I’ve attached some images showing what I mean, the first being a representation of the Web and the second being a shot from the editor. I’ve tried lower import settings, but the current shot is at 4096 import resolution.


did you check the webplayer’s default quality setting ?
thats about the only thing i can think about.

Thanks for the reply, but my quality settings are already set to fantastic for all things: Editor, standalone and Web alike.