Hi everyone, have been around Unity for a while but not put much up. So here is my first effort.
WebBrowser plugin using the CEF embedded system.
Features:
- Full HTML5 + CSS3 support (although pop-ups are difficult to handle and not yet implemented)
- Callback attachment to your Unity3D scripts (currently only C# wrappers built but Im working on Js as well).
- Multiple render targets (You can have multiple browser instances running within your app).
- Mouse/Buttons/Touchpad all supported currently (click drag etc as well)
- Win x86 support at the moment. Win x64 and OSX to be added. The x86 build works on x64 environments correctly though.
- Local and network URL’s supported.
- Highly stable - have had instances running for 4 days straight with no memory issues. (Testing for Kiosk styled apps).
Todo (still missing):
- Keyboard focus and input is still being worked on.
- Alpha masking is currently rudimentary so not ideal for complex alpha GUI’s yet.
- More sample videos
- Trial/Demo release for people to play with.
- Store product (this will be sub 50 USD).
I’ll put up some links to videos soon, and hopefully have a demo package for people in the next couple of weeks.
Here are some screenshots I just grabbed:


Some extra notes
- it seems GLSL shaders work very well within the Apps (not all, but a large majority).
Here is some screenshots of this running in Unity3D - the URL is: http://glsl.heroku.com/e#13427.0


This is kind of weird since you can run OpenGL GLSL within a DX context because its rendering in its own process. So you can have 3D rendering in a 2D texture that is rendering in a 3D Unity environment
Yes, Im sure many will say “Why? god Oh why?”. The simple answer - it was a nice side-effect of implementing the CEF system.
I’ll be back soon with updates and hopefully releases. I welcome any comments/questions.
Cheers,
Dave