I want to create an webplayer build (ofc running in browser). Inside this build I want to call to an external (outside of the build) C# Script to an relative path. Saying it in other words, I want some similar to Resources.load() but to an external script.
The reason why I do this is because I have more than one Unity application running on the browser and since all my applications use the same Scripts, I need to have them out of the build for synchronization purposes…
Sorry, but security related to a WebBrowser doesn’t allow something like that.
Frankly, I don’t see why you would need anything for synchronization purpose, since every instance of a running Unity Webplayer is inside a sandbox and unaware of anything else running in that specific browser.
AssetBundle is used to download asset from a WWW path. If the asset have been already downloaded, it will simply used the one cached. However, it’s still a totally hermetic system and doesn’t allow you to manually write on disk or to communicate between application instances.