# Web Build Performance

**URL:** https://discussions.unity.com/t/web-build-performance/415631
**Category:** Web
**Created:** [June 11, 2010, 10:41am UTC](https://discussions.unity.com/t/web-build-performance/415631 "2010-06-11T10:41:04Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![anon\_11681472](https://avatars.discourse-cdn.com/v4/letter/a/ac91a4/32.png) [@anon\_11681472](https://discussions.unity.com/u/anon_11681472)
#### Post date: [June 11, 2010, 10:41am UTC](https://discussions.unity.com/t/web-build-performance/415631/1 "2010-06-11T10:41:04Z")

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Hi,

I just wanna know if there is any difference between a web build and a standalone build in performance?

And one more question. It seems the fps of a web build is always below 60, does the web player internally lock frame rate to 60?

Thanks.

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### Author: ![Dreamora](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/dreamora/32/91058_2.png) [@Dreamora](https://discussions.unity.com/u/Dreamora)
#### Post date: [June 11, 2010, 1:08pm UTC](https://discussions.unity.com/t/web-build-performance/415631/2 "2010-06-11T13:08:03Z")

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if the webplayer isn’t running in fullscreen, yes it has an fps cap in
