(WEB_GL) streaming of "ogg" is not supported .... -- both Firefox and Chrome

Hi guys! I’m trying to load audio at runtime in WEBGL with UNITY PRO 5.6 but I’m losing my head trying to solve this error but it just won’t work.
error: streaming of “ogg” is not supported on this platform

This is what the script does:
1- Takes a URL pointing to a file (WWW)
2- Waits until the file is downloaded
3- Makes audioclip from dowloaded data (GetAudioClip (false, false, AudioType.OGGVORBIS)
4- Plays Audio (THIS IS WHERE IT FAILS!)

Everything is fine in Editor.
I tried every possible export combination and file format but nothing seems to work in browser.

PLEASE HELP!

Bump*
Does anyone have any idea?

TRY:

AudioClip ac = data.GetAudioClipCompressed(false, AudioType.AUDIOQUEUE) as AudioClip;

I tried this once, and it was working. only tested until unity 5.5
pearhaps this helps:

use it like this:

StartCoroutine(ReadWriteLocalFiles.ReadSound("", "", (returnClip) => { if(returnClip != null) { gameObject.GetComponent<AudioSource> ().clip = returnClip; } }));

other functions…
.jslib

var SoundUploaderPlugin = {
  SoundUploader: function() {
    if (!document.getElementById('SoundUploaderInput')) {
      var fileInput = document.createElement('input');
      fileInput.setAttribute('type', 'file');
      fileInput.setAttribute('id', 'SoundUploaderInput');
      fileInput.setAttribute('accept', '.ogg');
      fileInput.style.visibility = 'hidden';
      fileInput.onclick = function (event) {
        this.value = null;
      };
      fileInput.onchange = function (event) {
        SendMessage('SaveLoadScriptHolder', 'SoundFileSelected', URL.createObjectURL(event.target.files[0]));
      }
      document.body.appendChild(fileInput);
    }
    var OpenFileDialog = function() {
      //document.getElementById('SoundUploaderInput').click();
      $("#SoundUploaderInput").click()
      document.getElementById('canvas').removeEventListener('click', OpenFileDialog);
    };
    document.getElementById('canvas').addEventListener('click', OpenFileDialog, false);
    var isFirefox = typeof InstallTrigger !== 'undefined';
    if (isFirefox) {
      $("#canvas").click()
    }
  }
};
mergeInto(LibraryManager.library, SoundUploaderPlugin);

Called from jslib

//OGG
    void SoundFileSelected (string url)
    {
        StartCoroutine(ReadWriteLocalFiles.LoadSoundWebGL(url, (returnClip) =>
            {
                if(returnClip != null) { gameObject.GetComponent<AudioSource> ().clip = returnClip; playButtonWebGL = true; }
                else { gameObject.GetComponent<AudioSource> ().clip = null; playButtonWebGL = false; }
            }));
    }

ReadWriteLocalFiles.cs

#if UNITY_WEBGL
using System.Runtime.InteropServices;
#endif
//...
//.....
#if UNITY_WEBGL
[DllImport("__Internal")]
private static extern void SoundUploader();
#endif
//...
//.....
public static IEnumerator ReadSound (string directory, string fileName, System.Action<AudioClip> callback)
{
            #if UNITY_STANDALONE
            string directoryPath = GetDirectoryPath(directory);
            string fullPath = System.IO.Path.Combine(directoryPath, fileName);
            string extension = Path.GetExtension(fullPath);

            AudioClip clip = null;

            if(extension == ".ogg")
            {
                if (File.Exists(fullPath))   
                {
                    WWW www = new WWW("file://"+fullPath);
                    yield return www;
                    try
                    {
                        clip = www.GetAudioClip(false);
                        string[] parts = fullPath.Split('\\');
                        clip.name = parts[parts.Length - 1];
                        callback(clip);
                    }
                    catch(System.Exception e)
                    {
                        Debug.Log("error:"+e.Message);
                        callback(clip);
                    }
                }
                else
                {
                    Debug.Log("file don't exist.");
                    callback(clip);
                }
            }
            else
            {
                Debug.Log("invalid extension.");
                callback(clip);
            }
            #elif UNITY_WEBGL
            SoundUploader();
            return null;
            #else
            Debug.Log("only aviable in webgl and standalone builds.");
            return null;
            #endif
}
public static IEnumerator LoadSoundWebGL (string url, System.Action<AudioClip> callback)
{
            #if UNITY_WEBGL
            WWW data = new WWW (url); yield return data;
            try
            {
                AudioClip ac = data.GetAudioClipCompressed(false, AudioType.AUDIOQUEUE) as AudioClip;
                if(ac != null)
                {
                    ac.name = "mySoundFile.ogg";
                    callback(ac);
                }
                else
                {
                    Debug.Log("no audio found.");
                    callback(ac);
                }
            }
            catch (System.Exception e)
            {
                Debug.Log(e);
                AudioClip ac = null;
                callback(ac);
            }
            #else
            Debug.Log("only for webgl."); return null;
            #endif
}