Web Player Anti Aliasing Quality ?

Hello :slight_smile:

How can i get smooth rendering in the web player ?

I set my project settings on max.

If i build the project for Application all render smooth,
If i build for web player this how it render:

:shock::face_with_spiral_eyes:

Do you really mean the Anti Aliasing or do you mean the shadow quality?
You have to check what is the default quality for the Web-Player is currently set.

You will find it at : Edit → Project Settings → Quality.
The Green marked checkbox is the default setting for the platform an the highlighted row is the preview quality in the editor.

Thank you for your post,
It’s like there is no Anti Aliasing effect within the webplayer.
Here is a photo of my Quality Settings:
1394659--72036--$Quality-Settings.jpg

When i build for pc/mac the Anti-Aliasing do its smoothing perfect,
In the editor all are smooth as well.

Only web player ignore the AA.

What browser do you use to test it?

If was reading a bit online an it looks like some browser have some problems with the AA.
At Windows 7 X64 Google Chrome it works for me.

I tested with FF, Chrome.
I get the same quality results with both.

In case you are running on OSX: There is a issue with AA in the gfx drivers which forced us to disable it for the time being.
It should work ok again on OSX10.9.

Schubkraft, thank you for your answer,
I use Windows 7, 64bit.

No other AA problems with any use of my browsers,
AA works for the editor and app builds, but not for webplayer.

I hope Unity will fix that BUG.

Here is a different scene,
No AA in the web player, while in the editor its perfectly smooth.

I can not find a way to fix that.

Did try different browsers, projects, scenes.

note: ( Best to view in 100% scale )

You can click on the arrows below the checkboxes to change the default quality.

+1 Yep the green checkbox is your current build quality.

artemisart, Arowx, thank you very mutch for your help,
that worked.

Awesome day :slight_smile:

I’m having the same problem (and always have). Anti-aliasing works in the editor, but not in the web player. Tested in Safari on Mac OS 10.9.1. I have the web player quality set to Beautiful (the green check mark), with 2x multi sampling. There is no anti-aliasing whatsoever in the web player.

Safari won’t do anti-aliasing inside a window, but will if you switch to full-screen mode. I don’t know if there’s anything Unity can do about that.

–Eric

I can’t get Antialiasing on Dead Trigger 2 on CoolNovo browser AT ALL and the game won’t work on firefox stating something is blocking it. so I get bad jaggies everywhere. Is there ANY way to force Antiailiasing in any way as Nvidia control panel does not recognize unity player as a recently used app. and I have been running the game in fullscreen.

No AA in web player in Chrome 40 on OSX 10.9.5
Whatever Quality/AA settings I use it never renders with AA in the web player
Built using 4.6.1 pro

No AA with Web Player in Safari 9.0, Mac OS 10.10.5, Unity 5.2.1f1. Makes no difference if I switch to fullscreen mode.

Mac OS 10.11.4, Safari 9.1, no antialiasing in a window or full screen. This is getting to be a problem as we’re doing a simulation with strings that disappear without antialiasing.

The web player has been discontinued and is no longer under development. The replacement is WebGL.

–Eric

FXAA is fast, and perhaps a consideration.

Post-process AA probably wouldn’t help in this case. Instead, you could try doing your own super-sampling AA by rendering to a larger-than-screen-size texture and displaying that at normal screen size.

–Eric