Web Player fullscreen on Mac

Hi,

I am developing a web game with the fullscreen functionality, and I ran into the “wrong fullscreen resolution” problem, as I’ve noticed a lot of people run into. The game goes fullscreen but it defaults to a 4:3 res which ends up being the Standalone default resolution, so to solve it, you can just set the default Standalone resolution to a very high value such as 8000x6000 and Unity will eventually find the right resolution you are currently using.

HOWEVER… this does not work on Mac, unfortunately =/. Any OTHER way to solve this problem that works on mac as well?

Thanks in advance!
Best regards,
Allan

Sure it does; I’ve been suggesting this technique for years and I’ve always been using a Mac. I have 3 different models, with 3 different OS versions, and it works on them all, in any web browser I’ve tried. It won’t switch to a resolution higher than the desktop resolution, which is why supplying ludicrously large values works.

–Eric

Then let me rephrase… on MY mac it doesnt work… hahah

I develop on a Mac and it isnt working, all I get is a 4:3 1024x768 fullscreen (using a 21,5" iMac at 1920x1080), while the exact same build, works fine on PCs…

Edit: Using Mac OS X 10.8.5 and Chrome (Latest), or Firefox or Safari… same results

That doesn’t work on MY mac too… :-/

(and also, there is no possibility to setup standalone default resolution in build settings… there is only a general shared default resolution setting, that actually totally disappears in the standalone tab)