keep in mind it’s nearly 200 lines of code and it’s not yet finished,
i learned this method when i was learning c++ and making console rpg’s
I just use a 2d integer array and have a “bot” scan through the array to form a long path
it randomly picks a direction based on the previous direction
when i create the array it starts filled with 1’s(walls)
11111111
11111111
11111111
11111111
11111111
then the “bot” scans through picking a direction with a tendency to form halls more than rooms to prevent 1 huge room from happening every time, also it doesn’t remove the borders
11111111
10111111
11111111
11111111
11111111
Looks pretty good, but is it just me or on the picture with the stone hands does the texture seem to have a line through it on the finger of the left hand?
Its great, the generator and the concept, whats not great is the extreme similarity to the elder scrolls view, don’t remake a game thats already done and thats important to remember, try to differentiate your game to others, but keep it up! and XZ001, its just the seams in the hand, it can be easily fixed by editing the texture or repositioning the seam itself.
Thanks for the comparisons to Skyrim, that’s quite a compliment.
The seams in the hands are already fixed now just went over it in blender with a blur brush.
This game is actually not going to be like Skyrim. The only real similarities is the open world, first person perspective, and that it’s an rpg.
It’s really a lot more on the lines of Wizardy, when I get the game-play good enough and you see a video you’ll see what I mean.
The main things I wanted to do with this game is that enemies wont level with you, nearly no level cap, and a nearly endless experience.
the farther out you explore, enemies will be more powerful, you might be walking along and find an enemy that’s lvl 4, you kill that enemy and continue on, you happen upon a dungeon portal that’s level 7 or so. In the portal enemies and treasure will be lvl 4~10. If you blindly wonder forward and reach the map border you might find an enemy with a level in the thousands. Low level characters will have to train in order to adventure on. This is the game I’ve always wanted to play, so I’m making it.
I have decided to completely restart this project. from the start of this project up until now, I have learned a lot more and I believe that this idea needs better quality, so to start things off I have made a completely new, more advanced, multi floor, efficient dungeon generator. More updates to come soon.
this is the new dungeon generator earlier today,
first tests of multiple floors