Failing promises of standardization with HTML 5 will not keep me from my mission of making games and other 3D products for the iPhone and iPad which don’t require Apple’s permission to publish.
A question…
Why is the Unity Web Player (like the iPhone developer version already) not a downloadable app for users on the App Store?
I do not need any third party’s permission to publish a website today that can provide value, charge money or allow for data transfer.
I also have a tablet not much larger than my iPhone 6 plus which simply runs windows 8 and already allows me to publish games without any third party’s permission.
I realize the dream of an HTML standard that would run a 3d game on every browser for every device is impossible, but THAT is not what I’m asking for, is it?
What I AM going to do, with or without Unity, is publish complex 3d interactivity for future mobile devices without giving a penny of the proceeds going to Apple, Microsoft, Google, Amazon, or Ted’s BBQ.
It’s already possible obviously.
In my opinion, any further delay in providing a means to do this will likely result in even 2d data and textual content being required to pass through an “App Store” in order to “fully take advantage” of each device’s newest features.
In short, I think Apple’s App Store is a deadman walking. Unity! Don’t drag your feet on web3d waiting for some grand all encompassing standard to emerge. Anything with reasonable performance will fail to be anything like the HTML we once knew.
Why can’t there be a Unity iPhone Player that runs my files from a website I choose to publish whenever I like?
If the answer is that apple doesn’t want to allow it, then it’s time to sell the stock.