Here is a sample html showing how to make a customized progress bar image:
I am working on the documentation for all web player parameters:
http://tikiwiki.otee.dk/tikiwiki/tiki-index.php?page=Web+Player+Deployment
Here is a sample html showing how to make a customized progress bar image:
I am working on the documentation for all web player parameters:
http://tikiwiki.otee.dk/tikiwiki/tiki-index.php?page=Web+Player+Deployment
Hi,
i would like to request that the needed loader components as the graphics can be included already in the content and that i’m not forced to keep them outside and download them seperately.
Regards,
taumel
I second Taumel’s request.
What exactly was the reason for having them external in the first place, if I can ask?
Simple: Because the player files haven’t been downloaded yet. … and the images have to be available before the download starts.
The solution: streaming!
The current unityplayer format is not streamable. So until that changes, you will have to suffer the minor inconvenience of external loader images.
If linking to external members is meant as a interim solution until it will be possible to stream, i’m fine with that.
That is indeed a good reason, freyr.
Here’s a suggestion, when you guys get to implementing streaming in the webplayer, be sure and provide a means for categorizing which parts of our movie can playback while the file is streaming to the client.
Or even better, please provide a means to have a very small webplayer load first to keep the user amused whilst it streams the main event webplayer in “behind” it, much as Flash and Director currently do.
Whew!
After a little work, I finally got it to work.
Thanks, Joe and freyr!
Just a clarification: I have no idea whether or when OTEE is working on implementing streaming the webplayer download or if one will be able to put the logos into the player when/if that is implemented.
So unless we hear something else the current mechanism for replacing the logos is the permanent way to do it.
Sorry if I have implied anything different.
I’ve been able to figure out everything escept for how to replace the progress bar in the Unity Widget?
No reply yet on my last post, so I figured I’d ask again …
How can I replace the progress bar graphic with my own custom graphics in a Unity WIDGET ?
When I parse the UnityWidget.html file inside the widget generated by Unity, I do not see “progressbarimage” anywhere.
I see it in the index.html file generated by Unity when it makes a webpage, but no in the Widget package html file.
Disregard that last post - I figured it out. I just put an entry in that embeds: progressbarimage=“myprogress.png” and now it works.
As a suggestion, you might wantto make the Widget code generated by Unity feature this entry. The Widget markup is a little hairy!