Hi there. Usually i do all of my multiplayer as a stand alone pc build, and it seems networking through Unity in this fashion is simple enough. But recently i stepped out on a limb, and started playing more with the web player directly. Now , i havent quite gotten this to work, and im wondering if im missing something , or if its even possible, for a web player to connect to another player through TCP / IP?
I would really prefer to not have to begin including external sources into my work atm. Im very satisfied with Unity alone at the moment, and as i have absolutely no intention of building a MMO, i just more or less would like to have the ability for people to connect in small group games via tcp ip. But more people seem inclined to use a web player version , over downloading a compiled stand alone.
Are you not using the standard unity networking? The standard unity networking is UDP, I believe. If you are indeed using a TCP server, you will need to run a socket policy server (trivial to program).
Thanks for reply Andorov. Im honestly not to sure to be honest. I have recently just begun the endeavours into multiplay, and what i do know is that internally, and across the internet, i have been anle to make my stand alone builds connect with others no problems. But when i attempt to use the same code implementations across a web player, it seemed none of us were connecting to each other.
Unfortunately, atm alot of the terminology an facts of networking is still above my league, but i will research some more and try to gain a few more
I will attempt to replicate another web player , and stand alone tonight with just the basic stuff i have for connecting, and than will post again later with the details / code for each.
And after configuring it once again , i have discovered it does indeed work correctly , but seems a router can cause a great deal of agony O.o. Thanks andorov