Web player prob in Explorer on PC

I’m getting no exceptions from unity and my web player runs fine in Safari and Firefox on a Mac. I can’t get it to run in Explorer on a low end PC though, 1Ghz, 256Mb RAM with shared 64Mb 815 intel graphics. I figured it may be that the level isn’t optimized yet. It has quite a few materials but it’s not that complex. So I threw an FPS counter on it. It’s showing a frame rate. Keystrokes and mouse movement don’t seem do anything though (i’ll try a guitext to confirm). Any ideas, anyone hit this before?

Have you read this page of the docs yet:

Publishing active content

I wrote it for the 1.6.1 update to cover some issues around IE in specific due to changes M.soft introduced early last year. The basic issue is that if your object/embed tags are included straight in the page then the content won’t be active and receive mouse and keyboard events until the user “activates”. You activate content by clicking on it (or pressing the enter key IIRC).

Does any of that sound on track? If not then please offer some course correction… :slight_smile:

thanks. yeah i knew about clicking on it but i’ll take a closer look at the doc. didn’t work but i’m guessing unity got focus. in IE arrow keys will scroll when the window has focus. it doesn’t scroll after clicking.

i just updated it with a guitext that enables if either horizontal and vertical axis are true. works on the mac not on the PC. FPS counter still running. :?

Hey so I don’t have to use the external javascript method to get it to work - right? That’s only to make activating seamless to the end user and clicking should work, no? I’m just using the Unity generated html.

No, you do not have to use the external JS solution at all. If you don’t it just means clicking on the content once then all is good and active.

might wnat to check this out for embedding

nice one and haha i like the license on that! i don’t think my issue is the embedding. maybe it’s just that machine. i’ll post if it winds up being something to watch out for in unity. thanks all…